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Based on View


Base class for all views that has a game object in the scene.

Dependency Properties

Name Type Description
EnableScriptEvents bool Boolean indicating if unity script events (Update, LateUpdate, Awake, etc) should be relayed to the view code-behind through the corresponding methods that can be overriden.
GameObject GameObject GameObject in the hierarchy that corresponds to the view.
IgnoreObject bool Boolean indicating if the view should be ignored. Ignored objects don’t run any load logic and don’t respond to property changed events.
IsActive bool Boolean indicating if the view is active. Deactivated views deactivates corresponding game object, components, renderers and scripts.
LoadMode LoadMode Enum flags indicating when and how the view should be loaded by the framework. Can be changed when e.g. the view is to be loaded on-demand.