Based on View
Base class for all views that has a game object in the scene.
|EnableScriptEvents||bool||Boolean indicating if unity script events (Update, LateUpdate, Awake, etc) should be relayed to the view code-behind through the corresponding methods that can be overriden.|
|GameObject||GameObject||GameObject in the hierarchy that corresponds to the view.|
|IgnoreObject||bool||Boolean indicating if the view should be ignored. Ignored objects don’t run any load logic and don’t respond to property changed events.|
|IsActive||bool||Boolean indicating if the view is active. Deactivated views deactivates corresponding game object, components, renderers and scripts.|
|LoadMode||LoadMode||Enum flags indicating when and how the view should be loaded by the framework. Can be changed when e.g. the view is to be loaded on-demand.|