SceneObjectView
Based on View
Description
Base class for all views that has a game object in the scene.
Dependency Properties
| Name | Type | Description |
|---|---|---|
| EnableScriptEvents | bool | Boolean indicating if unity script events (Update, LateUpdate, Awake, etc) should be relayed to the view code-behind through the corresponding methods that can be overriden. |
| GameObject | GameObject | GameObject in the hierarchy that corresponds to the view. |
| IgnoreObject | bool | Boolean indicating if the view should be ignored. Ignored objects don’t run any load logic and don’t respond to property changed events. |
| IsActive | bool | Boolean indicating if the view is active. Deactivated views deactivates corresponding game object, components, renderers and scripts. |
| LoadMode | LoadMode | Enum flags indicating when and how the view should be loaded by the framework. Can be changed when e.g. the view is to be loaded on-demand. |