UICanvas
Based on UIView
Description
The canvas view is used to render UI components and controls things like draw sort order, scaling and render mode. Can also be used to reduce draw calls by sectioning off portion of the UI (i.e. that changes a lot) into a separate canvas.
Dependency Properties
Name | Type | Description |
---|---|---|
AdditionalShaderChannels | AdditionalCanvasShaderChannels | Enum mask of possible shader channel properties that can also be included when the Canvas mesh is created. |
Alignment | ElementAlignment | Used to align the view relative to the layout parent region it resides in. |
Alpha | float | Can be used to adjust the alpha color of this view and all its children. E.g. used for fade in/out animations. Is separate from and different from the background color of the view as it affects the children as well. |
BlockingObjects | BlockingObjects | Type of objects that will block graphic raycasts. |
BubbleNotifyChildLayoutChanged | bool | Boolean indicating if parent always should be notified when the child changes layout. |
CanvasScalerReferencePixelsPerUnit | float | If a sprite has ‘Pixels Per Unit’ setting, one pixel in the sprite will cover one unit in the UI. |
CanvasScalerScaleFactor | float | Scales all children within the canvas by this factor. |
DefaultSpriteDPI | float | The pixels per inch to use for sprites that have a ‘Pixels Per Unit’ setting that matches the ‘Reference Pixels Per Unit’ setting. |
DisableLayoutUpdate | bool | Boolean indicating if automatic layout updates for this view should be disabled. When disabled the view doesn’t call UpdateLayout() when properties such as Width, Height, etc. changes. |
DynamicPixelsPerUnit | float | The amount of pixels per unit to use for dynamically created bitmaps in the UI, such as Text. |
EnableScriptEvents | bool | Boolean indicating if unity script events (Update, LateUpdate, Awake, etc) should be relayed to the view code-behind through the corresponding methods that can be overriden. |
FallbackScreenDPI | float | The DPI to assume if the screen DPI is not known. |
GameObject | GameObject | GameObject in the hierarchy that corresponds to the view. |
Height | ElementSize | The height of the view in pixels or percents. |
IgnoreFlip | bool | Used when doing localization override default behavior of flipping the view Right to Left or Left to Rigth. |
IgnoreObject | bool | Boolean indicating if the view should be ignored. Ignored objects don’t run any load logic and don’t respond to property changed events. |
IgnoreReversedGraphics | bool | Boolean indicating if graphics facing away from the raycaster should be ignored. |
IsActive | bool | Boolean indicating if the view is active. Deactivated views deactivates corresponding game object, components, renderers and scripts. |
IsVisible | bool | Boolean indicating if view is visible or hidden. Invisible views still take up space but aren’t interactable and have their alpha set to 0. |
LoadMode | LoadMode | Enum flags indicating when and how the view should be loaded by the framework. Can be changed when e.g. the view is to be loaded on-demand. |
Margin | ElementMargin | Adding margins to a view changes the size of the area in which its content resides, but it does not change the width or height of the view. |
MatchWidthOrHeight | float | Setting to scale the Canvas to match the width or height of the reference resolution, or a combination. |
NormalizedSortingGridSize | float | The normalized grid size that the canvas will split the renderable area into. |
Offset | ElementMargin | Determines the offset of the view. |
OffsetFromParent | ElementMargin | Offset set by a parent view. Used by views like Group to arrange children without changing their own Offset values. |
OverrideHeight | ElementSize | Overrides regular Height value. Used to e.g. automatically size items without changing the default Height value set. |
OverridePixelPerfect | bool | Allows for nested canvases to override pixelPerfect settings inherited from parent canvases. |
OverrideSorting | bool | Override the sorting of canvas. |
OverrideWidth | ElementSize | Overrides regular Width value. Used to e.g. automatically size items without changing the default Width value set. |
PhysicalUnit | Unit | The physical unit to specify positions and sizes in. |
Pivot | Vector2 | The pivot point of the view. |
PixelPerfect | bool | Force elements in the canvas to be aligned with pixels. Only applies with renderMode is Screen Space. |
PlaneDistance | float | How far away from the camera is the Canvas generated. |
Position | Vector3 | Directly sets the local position of the view relative to parent. Position otherwise set using the Alignment and Offset properties. |
RaycastBlockMode | RaycastBlockMode | Enum indicating if raycasts should be blocked. |
ReferencePixelsPerUnit | float | The number of pixels per unit that is considered the default. |
ReferenceResolution | Vector2 | The resolution the UI layout is designed for. |
RenderCamera | string | ID of the world camera camera used when rendering the canvas. |
RenderMode | RenderMode | Enum indicating if the canvas is in world or overlay mode. |
Rotation | Quaternion | Rotation of the view. |
Scale | Vector3 | Scale of the view. |
ScaleFactor | float | Used to scale the entire canvas, while still making it fit the screen. Only applies with renderMode is Screen Space. |
ScreenMatchMode | ScreenMatchMode | A mode used to scale the canvas area if the aspect ratio of the current resolution doesn’t fit the reference resolution. |
SortingLayerID | int | Unique ID of the Canvas sorting layer. |
SortingLayerName | string | Name of the Canvas sorting layer. |
SortingOrder | int | Canvas order within a sorting layer. |
TargetDisplay | int | For Overlay mode, display index on which the UI canvas will appear. |
UiScaleMode | ScaleMode | Determines how UI elements in the Canvas are scaled. |
UseFastShader | bool | Boolean indicating if the default UI shader should be replaced by a simpler and faster one. The faster shader does not support masking and clipping. |
Width | ElementSize | The width of the view in pixels or percents. |
WorldCamera | Camera | Reference to the world camera, is automatically set if RenderCamera is set. |